O MELHOR LADO DA MUDBORNE GAME

O melhor lado da Mudborne Game

O melhor lado da Mudborne Game

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A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy

If you’re brave enough to go foraging in real life, then you’ll know how picky mushrooms can be about their growing conditions, and you’ll find that to be more than true in Mudborne.

You don't see too much of this in the demo but there’ll be a lot more aesthetic control too outside the frog ‘decor’ items like the spas and the arches - flooring, decoration, ability to plant and move natural resources etc

Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

With certain mushrooms rarer than others and somewhat difficult to come by because of this, you'll want to save your rarer mushrooms for when you really need them (or at least until you've stocked up on a wealth of them).

For a hint at which mushrooms you'll need to alter genetics required to open Reflection Ponds, check out the little signs just beside the pool itself - these offer a hint at which mushrooms to use in your magic mud to create the frog that opens that Pond.

If you’ve got any thoughts or feedback of your own be sure to post in these "General Discussions" forums, or you can use the following form if you’d prefer:

Like most things in Mudborne, you'll also need to pay attention to which realm a mushroom in the table below grows in, since the waking and dreaming worlds have their own mushroom variants, each of which have unique effects, so be sure to explore both realms in all conditions - you never know what you might find growing.

By leaving these boxes in a few different locations and keeping them consistently stocked with the right kind of compost for the job, you can safely walk away for a while and come back to find mushrooms have grown while you were away if conditions were right while you were.

The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.

Bees are integral to our gameplay, as they are to our real-world ecosystem. As part of our charity efforts we will be donating a portion of the money we make towards national and international bee, beekeeping, pollination + conservation charities. Download Assets Development + Art ellraiser

Started Mudborne Game in 2020, Ell always wanted to make video games - thanks to COVID of all things, a shift in working life meant they could actually make that dream a reality.

When you spot them, mushrooms need to grow from spores before you can collect them, which takes a bit of in-game time. This can be frustrating as the weather conditions change, so look for new mushrooms right when the weather changes, since you may have a relatively small window to find them.

There’s other bits that I don’t want to spoil, but I think that should give you a good idea of what to expect!

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